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The Hunting Party Podcast, Episode 15!

December 1, 2009

This week, the show is a round table with Frostheim, Darkbrew, and I discussing the finer points of hit rating and cooldown timing. We then answer as much reader email as we can until my wife kicks me off the computer.

I owe Frost a friendship bracelet, apparently. Good times were had by all! Then it got awkward.

As always, here is the iTunes store link, the Hunting Party Podcast feed, and the direct XML feed. If you email us comments or questions, we’ll read them on the next show. Send an email to huntingpartypodcast@gmail.com.

If you don’t do syndicated podcasts, and just want to download this week’s MP3 and play it on your player of choice, click here.

6 comments

  1. Stop hating on me Frost. :p

    Good show.


  2. So I was wondering, why is it that all the calculations were done without buffs? It make sense for easy calculation but..since buffs/CDs only really matter in raids etc. With all the many scaling buffs being so easily obtainable wouldnt it make more sense to see how much benefit since there are so many scaling buffs.


    • If the buffs don’t modify the rate of scaling, then it’s close enough :)


  3. Hit rating

    Found out that when I was fully raidbuffed and had 9 hit over cap, I lost 5 dps to change one gem so that i was 1 hit below cap but had 10 crit more. This was because pets goes down to 7% hit when you go below hit cap and was something you overlooked in the calculations.


    • Yeah, I’ve been getting emails about that. I’ll address it in the next show. The point was to always take the setup that gave you the highest DPS, not to blindly get to hit cap even if it costs you dps. That said, going 1 hit under the cap will cost your pet 1% of its DPS and that can’t be made up for by half a gem’s worth of agility.


  4. A minor point but spreadsheets generally underestimate hit rating for marksman because if you miss a chimera shot, it’s possible that you wont get another one off before the sting runs out, meaning to have to waste a GCD to re-apply serpent sting (which probably delays chimera another 1.5 sec).



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