Hey all, today we’re going to revisit Isle of Conquest guide, because my old guide was written the same week the BG came out, and I didn’t have as much info then as I do now. Let’s see what’s what now that I have a little more perspective.
As we should all know by now, IoC is won by defeating the opposing team’s general or running them totally out of resources. The latter method of winning is almost impossible and should never be attempted. If one were forced to attempt this by mysterious and unimaginable forces, I would suggest capping the oil refinery and quarry and trying to defend them, because they act like the mines do in Alterac Valley and award resources to whichever team controls them. These 2 nodes have a much more important function, and that is increasing the siege damage you do. Even if one is trying to win by the standard method of breaking down a wall and killing the general, I wouldn’t expend too much effort in capping these nodes. Checking to see if one of them is undefended and capping it over if it is would the most I would do. This isn’t to say they aren’t useful, it’s just that there’s more useful things you can do (see below).
The other 3 nodes all help you break down the opposing team’s wall more directly. The dock and workshop give you vehicles. The dock’s vehicles are much better, so you should try to cap the dock at all costs. If you fail to capture the dock, then wait till the other team captures it and suicide attack their glaive throwers until they have none left. Then try to recap the dock and use your glaives on their wall. Please don’t touch the glaive if you’ve never done it before, as you will drastically reduce your team’s chance of winning. Simply hop in a catapult and send yourself into the enemy keep and grab bombs from the pile to sabotage the keep’s defenses from the inside. If you think you can handle the glaive thrower, then get in one and start shooting down the west wall of whichever keep you’re trying to get into. Be aware that the glaives have huge range and you should take the time to position them in a place that is as far from the enemy keep as possible. You should also try and put your glaive in a place where it can’t be attacked by people who are hiding behind a hill or under a bridge and shooting through the terrain. The glaives have very low hp so all this effort is crucial to your success. Try to encourage your teammates to defend the glaives once you have them.
Now, the workshop is useless because the dock’s vehicles are way better, but how about the hangar? The fact is that by using the hangar to get your entire team into the enemy keep at the start of the fight, you can bring down a wall faster than you would using any other means. However, this requires a lot of coordination and so I wouldn’t bother with this strat unless you have an organized group. Also, controlling at least one of the 2 nodes that enhance your team’s siege damage would be useful if you really wanted to pull this off. Unless you are in a team that is group queuing this BG, I would never ever ever bother with the hangar, as it is a complete waste of time in a pug.
If you like to defend, then you can hop in the turrets that line the ramparts of each keep. Trying to kill these turrets is futile because any friendly player can make a turret respawn with full hp instantly simply by right-clicking it.
That re-sums up Isle of Conquest!
-Jurgwena
Is it just me or does it seem like IoC is really poorly balanced?
(1) Hangar is mostly useless.
(2) Workshop is mostly useless.
(3) Refinery and quarry are mostly useless.
(4) Glaive-thrower is the best anti-personnel AND the best anti-wall vehicle, and has a longer range than the keep cannons.
IoC should be awesome but in truth, once past the ‘Look at me! I jumped off an airship into their base haha!’ stage, it’s really not much fun. My battlegroup usually has seven to ten Strand instances running, and only one (sometimes two) IoC instances. Maybe we could come up with some ideas on how to make it not suck.
fixing BGs is pointless until rated bgs come out. BGs haven’t been fun to pug in years