Hey everyone, today I’m going to write a short post about enchanting your gear for PvP. It’s not as straightforward as you might think. What enchants you use obviously depend on your professions, to some extent, but hunters actually have a lot of flexibility and it’s important to know what you’re doing.
Head and Shoulders
To begin with, I’ll address the resilience head and shoulder enchants. I wouldn’t use either of these unless you really need resil for arenas and can’t get close to your target yet. If you have 4 pieces of arena gear and most of the offset pieces, however, or you’re just doing BGs, then you should have the ebon blade helm enchant and hodir shoulder enchant on your pvp gear.
I would use 40 stamina if you arena as survival. Because of hunter vs. wild you get some dps returns from the stam, and it scales well with survivalist. If you’re marks, you will need all the attack power you can get and should rock the 50 AP. Also, MM hunters don’t need stam as much because of their extra cooldowns.
You need tuskarr’s vitality for the extra movement speed (and you can get a second pair of boots to put nitro boosts on if you’re an engineer).
[day late brain fart edit follows, thanks to Nakaya for the reminder]
There’s obviously the 22 agility option, or if you’re an engineer you have a parachute cloak enchant that provides agility and has great synergy with disengage (not to mention getting you out of tight spots while doing hodir dailies!). There is another really good enchant that some hunters may not have considered using on their cloaks before, and that is the spell penetration enchant. It provides 35 spell pen and is invaluable in reaching any MM or SV hunter’s goal of 75 spell pen.