Today I’ll be going over how to gem and enchant your hunter, regardless of spec. First off, you need to know what goal will give you the most bang for your buck. To that end, import your character into www.femaledwarf.com and we’ll get started. Here‘s a guide for how to use it if you’re not sure. Make sure you’re using a buff profile similar to what you can expect in your typical group, however if you raid 25 man, it’s safe to just click “Enable best raid buffs/debuffs”.
Now the important parts here are:
No matter what spec you are, you will almost always see that you’ll get the most DPS from hit rating until you’re hit capped. After that, it will be usually agility, however might sometimes be armor penetration (at least until the upcoming nerf). For beast master hunters, it might even be attack power. Thus, we want to either gem or enchant hit until we’re at the hit cap of 8% (in order to gain the full benefit of hit rating’s effects on pet expertise, you can not rely on focused aim), and then stack our next best stat.
Enchantments
Here are a list of enchants by slot, and where you can get them:
Ranged Weapon
- Heartseeker scope from the AH or an engineer friend is usually best in slot, and easiest to get.
- The Biznicks 247×128 accurascope is actually more DPS if you can use it to replace some hit itemization (gems, for example) with agility, however the challenge with hunter gear these days is to find ways to stay at or below hit cap.
2-Handed Weapon
- Massacre is what you need. There are lesser versions that would do in a pinch, but with the new flooring of enchanting mat prices, there’s little reason not to get this.
1-Handed Weapon
- Accuracy could give you the most DPS if, again, you can arrange for the hit rating to push more agility in elsewhere.
- Exceptional agility is 26 agility, and is usually best here.
- Superior potency is your next best bet.
Helm
- Arcanum of torment is from the Ebon Blade faction. You’ll be able to get to the required reputation just by running instances and questing to 80.
Shoulders
- Greater inscription of the axe from the Sons of hodir is the goal here, however that’s expensive and/or time consuming to get.
- Master’s inscription of the axe is one of the things that makes being a scribe so appealing- it prevents you from having to do a month of dailies and buy ridiculous amounts of relics of ulduar to grind your way up with the sons of hodir.
Cloak
- Major agility is your primary choice here.
Chest
- Powerful stats is 10 to all stats, and in theory the best choice.
- Super stats is 8 to all stats, which represents a reduction of a tenth of a percent of your DPS. If the money you save on this increases the frequency that you’ll use agility food over the free fish feast, then use more agility food and take 8 to stats.
Bracers
Gloves
- Precision is hit rating, which is the most DPS if you can actually use it.
- Major agility is the next best choice for most hunters with 20 agility.
- However, crusher could be more if your agility is not significantly better per itemization point than AP.
Belt
- While not strictly an enchant, everyone can buy an eternal belt buckle here.
Legs
- Icescale leg armor from the AH or a leatherworking friend.
Boots
- Icewalker is the most DPS if you can use the hit, and has a really amazing passive effect- it allows you to walk on ice! Try it out.
- Superior agility is best for agility hunters who can’t use icewalker’s hit (and aren’t concerned about walking on ice).
- Greater assault is only if you get more DPS from attack power than agility.
Now, there are many things that professions give us that I did not cover here (other than inscription). For a full rundown of all the professions and their PvE bonuses, click here.
Notice that as far as enchants go, we don’t have much choice beyond agility/hit/AP/crit. Armor penetration is totally absent. If you get the most DPS from armor penetration (probably as a marks hunter in high end gear), you’ll need to gem for it.
As for hit rating, there are a few enchants that actually give more itemization points worth of hit than their non-hit competitors. For example, accuracy to a 1h weapon. Check into it, and maybe enchant for hit before gemming for it. Gems’ itemization points are fixed, enchants are not always.
Gems
Make sure you have the belt buckle, as mentioned above, and then look at your DPS grid. Is hit the #1 DPS stat? If so, look at your current hit rating, and see how much you have left after enchants. Now figure out how much hit you need. Your meta gem requires one of each red, yellow, and blue gems to activate your meta bonus. Some of your gear might have a good socket bonus.
The way gems work is that each stat has a color associated with it. For example, agility, attack power, and armor penetration are all red. Hit and crit are yellow. Stamina is blue. Each gem is either a mixture of two stats, or a pure stat. You can, for example, get a +20 agility gem which would be pure red, or a +10 agility +10 hit gem which would be red and yellow (orange). If you have a socket or meta gem requirement for a red and a yellow gem, the orange counts as both, however the red only counts as a single red.
When you are filling in your gem planning, you want to figure out how many hit gems you need (if any), and then how many non-red gems you need to activate your meta gem, and then whether there are any socket bonuses compelling and attainable enough to justify not ignoring them and gemming straight agility (or AP or ArP or whatever). There might be a crossover- for example, the legguards of the lurking threat will give me 6 agility if I pop a blue and a yellow gem in there. Since I happen to need one of these for my meta to activate, I might as well put them here. I wouldn’t put a pure blue or a pure yellow, however. I’ll put a mixed gem that’s half red and half either blue or yellow. Once I’ve activated the meta, however, I’m safe ignoring anything but the most compelling socket bonuses. Don’t forget, if you have to gem something other than whatever gives you the highest DPS per point (according to your femaledwarf.com calculations), you’re losing DPS that has to be made up for by the socket bonus.
All that said, here’s a list of epic gems you can use to fill in this puzzle (mostly researched at www.wow-gem.com):
Pure Red DPS
Pure red is what you want to focus on once your meta is active and you’re hit capped. You’ll have more of these than anything else. Red gems provide many of the primary stats for all DPS classes as well.
- Delicate cardinal ruby is the bread and butter gem that will fill most your gear. 20 agility is the best option for most hunters who are at hit cap.
- Fractured cardinal ruby is for marksman hunters who are stacking armor penetration, and gives 20 ArP. Note that this is one of two armor penetration gems, and the other is a purple gem with stamina on it.
- Bright cardinal ruby is for (usually beast master) hunters who get more DPS from attack power than anything else, and gives 40 attack power.
Pure Yellow
Pure yellow gems provide hit, int, resilience, crit, defence, and haste. Of these, we only ever need to gem hit (with pure gems).
- Rigid king’s amber is 20 hit.
Orange (Red/Yellow)
If you are hit capped and the only reason you’re using a yellow gem is to satisfy a meta requirement or socket bonus (or both, ideally), you will use other stats than hit, obviously. However, if you’re simply too close to hit cap to justify a 20 hit gem, use one of the hit options.
- Glinting ametrine is 10 hit, 10 agility.
- Pristine ametrine is 10 hit, 20 attack power.
- Deadly ametrine is 10 crit, 10 agility, and would be used to fill a meta or socket requirement without going over the hit cap. edit: This gem is only slightly worse than 20 agility for many hunters, and if it lets you get a socket bonus, go for it. You’ll end up with more DPS overall.
- Wicked ametrine is 10 crit, 20 attack power.
Purple (Red/Blue)
The only time to use these is for socket bonuses. Blue gems give us stamina, mp5, spirit, and spell pen. Of these, the only one remotely useful is stam, and that’s of low use. It helps us take a few more hits in emergencies, but doesn’t affect our DPS, unless we’re survival and then barely does.
- Shifting dreadstone is 10 agility and 15 stamina.
- Puissant dreadstone is 10 armor pen and 15 stamina (the only non-pure red gem with ArP).
- Balanced dreadstone is 20 attack power and 15 stamina.
Green (Blue/Yellow)
If you don’t have any useful socket bonuses and just want to satisfy your meta on one piece of gear, you can use a green gem to do this.
- Vivid eye of zul is 10 hit and 15 stamina, and is the only green hit gem you will want to consider.
- Jagged eye of zul is 10 crit and 15 stamina, and is for hit capped hunters.
Multi-color Tear
Edit: This is the best way to fill a blue gem requirement for your meta if you are hit capped. It counts as one of each color gem, which means you can ignore your meta requirement, and just gem straight red DPS gems (agility, ArP, or AP).
- Nightmare tear is +10 to all stats.
There you have it, gemming and enchanting made… easy? Well, made bite sized, at least. And easier. Ask questions in the comments (or point out gross factual errors, you know, whatever)!



Overall this looks really good. I see a lot of hunters blindly following the socket bonuses or going for attack power over agility (when they shouldn’t) and so maybe this guide will help with those things.
It could be that I missed it, but I think you left out prismatic gems (namely, Nightmare Tear, the +10 to all stats one).
I would recommend throwing a prismatic onto the piece of gear with a blue socket that you most want to get the socket bonus for (+12ap, +4 agi, or whatever). That way you (1) get better dps than a shifting dreadstone provides (2) get a good socket bonus and (3) make it a bit easier on yourself getting the meta gem requirement.
Functionally, the +10 to stats gives us 10 agility, 10 stam, and 10 int. Together, those are less than 10 hit/15 stam, and about equal to 10 crit/15stam. The thing is, you can’t split the tear into two agility mixed gems like 10 agi/15 stam and 10 agi/10 hit to get a socket bonus with a yellow and blue. It’s so rare that the nightmare tear is involved with the highest possible DPS gem setup that I elected to leave it out.Edit: upon reflection, you’re right. I’ll go and add it to the post.
Right, sorry, I should have qualified “after the hit cap has been reached.” I guess I don’t understand why a Nightmare Tear would not be better dps than a Shifting Dreadstone in a blue socket, all else held constant and the hit cap achieved. Zeherah’s analyzer appears to agree with me on that point.
Oh, okay, cool.
I apologize for pressing with this, but I still don’t think the guide has it quite right. If you’re at the hit cap a prismatic will always be better than a purple or green, everything else held equal. Socket bonuses are not relavent for the comparative merits of the gems in question because the prismatic will activate any socket bonus that the purple or green would. (Oranges are something else, and a Deadly Ametrine is perhaps preferable to a prismatic).
Socket bonuses factor in for prismatics at a differ point, though. If you have a blue socket and an attending socket bonus that merits not gemming straight agility (like on Belt of Dragons or Boots of Living Scale, for example), you should have a prismatic in that blue socket if you don’t have one somewhere else already. This is because primastic>purple, and for the socket bonus prismatic=anything.
Fair enough, and don’t apologize for pressing me into rethinking my logic :) If I’m wrong, I’d rather find out so I don’t perpetuate misinformation.
You may want to include the 26 agil enchant under 1h enchants. If you don’t need the hit/crit and you’re using 1h weapons for survival, 26 agil is likely to be better than the 65 AP (although you should check with your gear to be sure).
Woops, I took that out because I multiplied wrong, but meant to put it back in before publishing. Thanks!
Awesome guide, I was thinking of writing it myself but I could never sit down and actually do it. Very well done ^_^
Thanks! I was a little worried about the BM part of things, actually, so I tried to keep the list general enough that I would be sure not to miss anything for them.
w00t! Allows you to walk on ice!! :-)
You caught that, eh? :P
Not sure why you mentioned the Inscription-specific enchant, but not the LW,ENG,etc ones.
It’s linked in the post- I did a full PvE breakdown of all the professions here.
For some reason, the DPS Spreadsheet and the online version both say that I get mor dps from +int (as in I’d get more dps from a +20 int gem than a +20 agi gem).
Is there a reason for this?
My thinking is that I lack sufficient mana for their calculations (factoring in a 6 minute fight and going OOM too often), but maybe there’s something else I’m missing (or I’m a freak).
Also, I currently am 24 over the hit cap with no gems and no enchants (i.e. all from items).
Is this standard for someone who rarely does anything 10/25-man?
It’s your buffs and debuffs. Go in and take a look at whether you have replenishment and judgment of wisdom. If you don’t, that will make int look better than anything else.
If you are missing mana regen buffs you will very likely end up with a viper penalty, which will cause int to be higher value. I still don’t recommend gemming/enchanting for int because mana situations will vary so widely based on fight, but if you’re in a situation where you regularly don’t get all the regen buffs, you want to value mail over leather for sure.
Hit cap situation is also extremely variable, generally hunter hit is concentrated into a few items and whether you end up high or low on it depends on which items you’re wearing. Check to see if you have an option to get an item with less hit that might be better dps, that’s all you can do really.
Thank you both for your replies.
just wanted to post my thanks as well. i’m newer to the 80 hunter scene and have used a lot of the resources on this site to make sure that even with not so great gear, i’m maximizing myself as best i can.
Thanks, always like to hear it helps :)
I just bought the formula for Cat’s Swiftness and I think it’s better dps (especially if you’re MM) than Tuskarr’s Vitality if you want a run speed bonus on your boots:
http://www.wowhead.com/?spell=34007
thats wat i always wanna to know ….
thanks alot man ^^
Thanks for all the great info! New to raiding and was intimidated by all the things I ‘should’ be doing vs what I was doing as a mainly solo player. Now I can have fun and feel like I’m a contributor to the group instead of a tag-along. :)
Does anyone know if the engineering Pyro Rockets (1654-2020 Fire damage, 45 sec CD) or the Hyperspeed Accelerator (340 haste for 12 sec, 1 minute CD) would actually be more damage than the usual Agility/Hit/Attack Power enchants?
I’m using parachute enchant on my cloak, which is obviously better (+23 agility instead of +22) and also the Nitro Boosts on my boots, although +16 agility would be better than +24 crit rating, but I’ve found 150% speed increase for 5 seconds to be very useful on many bosses. For example, in ToC 10/25 heroics you can move quicker to Dreadscale tank if you get Paralytic Toxin or you can move better out of the Icehowl’s charge even without the speed buff in normal modes.
I would definatly plug that into Shandara’s spreadsheet and write down the amount of dps you do with those 2 equipped. Then i would change those two to the other dmg enchants on the spreadsheet . You are correct about the boots it is more of a surviabilty wich can help increase your dps for a short peroid of time, while the 32 A/P can be helpful in general.
I did what you told me to (with Zeherah’s Hunter DPS Analyzer) and got a nice result:
For me Pyro Rockets are about +20 dps more than +20 Agility. Then I just macroed these into all my shots I use like this:
#showtooltip Chimera Shot
/use 10
/cast Silencing Shot
/cast [target=pettarget,exists] Kill Command
/cast Chimera Shot
/script UIErrorsFrame:Clear()
In addition, what was surprising for me, is that according to Zeherah’s Analyzer, +24 Critical Strike rating on boots is also slightly better enchantment than +16 Agility or +32 AP. I’m 7/57/7 MM.
gdday there
is haste very important to any specced hunter as i have around (15%)and it seems to improve my dps but most people say not to worry about haste
and i have a few gems just for haste