You’ve all read the patch notes, here’s what’s important.
- [Edit 10 aug 2009:] Kill shot no longer has a minimum range! Use when applying melee tactics.
- All profession based PvE boosts get their performance increased for free, except blacksmithing and jewelcrafting. The extra gem slots and better JC only gems have to be bought somehow. Still, considering these are the top DPS of all the professions, it’s probably worth the cash.
- Hit rating increases our pets’ expertise. The Draenei hit aura does not. FA seems to be giving about half as much expertise as it should.
- Beast mastery got a free massive buff, but is still third behind MM and SV for non-gimmick raw DPS.
- All entry level raiding (including heroics) drops emblems that will buy you Ulduar 25 level gear.
- XT seems to be bugged and creating many more times the adds he normally does.
- Yogg’s crusher tentacles have been nerfed. Once we down him, I’ll write the guide.
- Survival hunters can lay a crowd control trap without losing black arrow now. This may lead to more lock and loads (assuming they’re triggered by adds)
- Lock and load has an internal 22 second cooldown. This may negate the bonus from the extra traps.
Add to these in the comments, and I’ll edit the post.
I *felt* more LnLs by a multiple. Unfortunately, it was on XT.
http://hunter-dps.dungeoneer.com/2009/08/experiences-in-32-so-far.html
I think the multiple trap ability will help LnL proc more consistently. BA has such a poor proc rate as to be ignorable. I’ve done multiple bosses in a row and not seen a LnL proc. Now if LnL can proc off any sprung trap and BA, we’re good to go.
RE: XT’s mobs = weird. I wonder if Blizz was tired of XT being a loot pinata and decided to up the ante. Or maybe there’s a bug. Or maybe the scrapbots really wanted to unsocket your raid’s epic gems. “If the scrapbots cant scrape them out, we’ll blow them up with the bomb bots!” :D
We managed to down him last night by focus firing the bomb bots and using traps/blowbacks to group them. It was still close though. We had all ranged on adds, and only melee on the boss. I’ll bet they’re going to fix that with today’s downtime.
Same here Euripides. The fight now requires more ranged DPS. Focusing on bomb bots helps take care of and weaken the other ads. Anything to slow them all down helps as well.
It’s fun to actually have to relearn some small tweaks.
Thorim was a pain. The iron dwarves kept coming through the gate and attacking the tunnel group from behind. Unsure if this is a glitch or a new aspect of the fight.
New hunters looking to raid can visit the new 5-man instance (Trial of the Champion) and get,
Boots, Trinket, Belt, Wrist (ilvl 200) from normal mode and Chest, Gloves, Neck, Shoulders, Gun, and Polearm (ilvl 219) from heroic.
That’s just the mail pieces, there are also leather drops that might do in a pinch.
Thanks Darkbrew :) I’m planning on going over the new gear in its own post soon, as well.
We messed around in Ulduar25 before downing the first boss (more over the next 6 weeks) in the Crusader’s Coliseum. In these fights, I found L&L proc’d more often than ever (since 3.0). Sometimes, L&L proc’d every 22 seconds. The BA ticks seems to effect it considerably.
Was able to grab the first token for Heroic T9 gear – or whatever it’s called. Now all I need are a bunch of new emblems. Also, swapped out some gems for the newest +20 AGI. Hard to tell the difference, but I did lead the raid with 5300 DPS in the heroic Coliseum.
Good luck out there. Sounds like gear scores should be rising for even the novice raider. Maybe that’s a good thing??
I noticed this as well. We did the new 10 man raid and it seemed that my LnL was procc’ing a lot more consistently overall. I wasn’t paying attention to the 22seconds but it seemed that it would proc about every 2.5-3 rotations of my shots. My dps seemed to benefit slightly more with this and the pet buff. Our rogue is still OP though :-)
Beg for tricks of the trade- worked for me ;)
Hit rating increases our pets’ expertise. The Draenei hit aura does not. FA seems to be giving about half as much expertise as it should.
I knew they weren’t going to implement that correctly. *sigh*
At least you engineers got some toys :) Next time I’m running to the old world to buy some mats or whatever, you can /wave :P
Honestly, the boost from tinkering with gloves…Hyperspeed Accelerators is quiet significant. First, I have it macro’d with my other 60 second cool down…Kill Command. Then, I set up a Power Aura to make sure I re-apply it every 60 seconds. When Heroism is popped, I’ve got both Rapid Fire and the macro to make sure I’m banging away and doing my job to deliver damage to the target(s).
Non-combat-wise, the new wormhole transport around Northrend is pretty cool. The 4 hour CD seems to long, IMO.
Honestly, the boost from tinkering with gloves…Hyperspeed Accelerators is quiet significant.
No, it’s not. It’s 7 DPS more than Crusher averaged over infinity. The Hand-Mounted Pyros are decent (about 22 DPS more), but it’s still HALF of what any other profession gives (about 50, roughly).
Hell, SKINNING is more DPS for a MM Hunter (by about 65%) than Engineering.
My real life testing yields the Accelerators with more DPS contribution than AGI enchant, or Pyro in Ulduar in SV spec. As you may know, the DPS spreadsheet and website don’t accurately model the behavior of certain procs and uses. In raid testing becomes a valuable source of reliable and realistic data.
Of course, the same can be said for the argument that MM ArP beats SV AGI build. On paper, it looks to be true. In raid, I haven’t seen it… yet.
Back to topic… engineering is pretty cool. Jeeves and the wormhole are super tools. Plus, not having to leave Dalaran to access the AH rocks!
Well then I’d like to know how you hacked the game to make Haste not a completely worthless stat, then.
The best part about when a new instance is released is the opportunity to really distinguish yourself on the DPS meter. So many people achieve high dps on farm content (or even hardmode encounters that don’t throw the ranged DPS for a loop like IC, Vezax, XT, and more) by planning out their exact cooldown rotation, but when it comes to progression, the same players tend to be conservative with their cooldowns and only really go full throttle the last 20%. If you have the presence of mind to pop CDs early and worry about wipes later, your risk-taking will pay off with a top spot where a 3rd or 8th place finish would be expected.
Well, I’m pleased to announce that downing Yogg is much easier in 3.2. Our guild got him down in 3.1, but struggled to repeat with the August attendance doldrums. This week however, we 3 shotted him.
The crusher tentacles not spawning as quickly helps get to phase 3 more easily. Once there, the lower HP on Yogg help bring him down under the enrage. Sure, besides the tier shoulders, there’s nothing super great, but it was nice to see him fall again.
Pulled 2nd in DPS… working in the tentacle group last night.
Good luck, fellow hunters.
I’ve noticed Kill Shot no longer has a minimum range. I wonder if this is a bug, or if they finally gave what they promised in 3.1
I had not noticed that!
I’ll test this and confirm tonight- thanks!Edit: confirmed by checking recent board posts- widely reported.
I noticed the LnL proc a lot more, which is nice. The multiple traps gets kind of exciting, part of me wishes trap dancing became useful again. Euri I missed XT this week but it looks like the adds leading to Mim where changed. Yogg should be easy tonight (fingers crossed). Also I toyed around in the spreadsheet with the new gems overall the gain looks to be around 30-50dps depending on whats changed. Lvl 258 gear is crazy.