I found some information that has nothing to do with patch 3.2, however is still true in this patch as far as I know. Okay, we know that marks hunters’ stings get refreshed by our chimera shot. We also know that every time it’s refreshed, your attack power at the time of refresh is what determines how hard the sting (and the sting portion of the chimera shot) hits.
You may not have known that in order to take advantage of a “+% damage” buff (only four in the game for now; Iron Council, Thaddius, Malygos, Vezax), you have to manually refresh your sting with a serpent sting, not a chimera shot, to get the advantage.
Now I’ll bet you didn’t know that if you do this, the +% damage remains in effect even after you refresh your sting with a chimera shot. That’s right, as long as you’re able to keep your sting up, you will get whatever bonus damage, even after the original buff expires.
Another thing you probably don’t know: the tricks of the trade buff works the same way. If you refresh a serpent sting manually, you can keep the +% damage as long as you can keep your sting up.
I have to go write an overture in my guild’s rogue forum. I’ll post more about patch 3.2 later.
Let’s see if I got it right…
0 – Fire a Serpent Sting dealing 1000 damage over 15 seconds.
1 – Refresh the Sting with Chimera Shot for 400 extra damage.
2 – Get the “Rampant Maths” buff, giving you a 20% bonus to damage.
3 – Refresh the Sting with Chimera Shot, again, for 400 extra damage.
4 – Overwrite the Serpent Sting with your Buffed Serpent Sting, now dealing 1200 damage over 15 seconds.
5 – Refresh the Sting with Chimera Shot, for 480 extra damage.
6 – “Rampant Maths” buff fades, bringing you back to base damage.
7 – Refresh the Sting with Chimera Shot, for 480 extra damage.
# – Keep the Sting up for as long as you can, always dealing 1200 damage over time and 480 extra damage via Chimera Shot until you overwrite the Sting and lose the 20% bonus from the now-faded buff.
Is that how it works, or am I getting something wrong here?
Sounds right!
Oh I knew it worked on Thaddius/IC/Hodir/etc., but I had absolutely NO idea that it worked with Tricks.
Man, I’ma start begging for early Tricks from now on.
This is pretty nice fnid. Quick question will this work with Hodir buff aswell (hit serpent sting with storm on)
Storm cloud only increases crit damage, it’s not one of the eligible buffs.