“I’d like a guide to what the common mistakes are. For instance, I have pretty fair gear and have tried to put most of your lessons to practice, but somehow I still get nowhere near the DPS(about 1600-1800) of my fellow hunters. OK, So I suck, but, WHY? (other than just general suckiness)”
I’m not the kind of guy to tell someone how bad they are- if they ask for help, that puts them ahead of 90% of the hunters who are (currently) surpassing them in DPS.
Let’s look at where Hunter DPS is determined. How you play your character in a boss fight, and how you set him up before you walk into the instance.
First, we’ll talk about how you play. If you’re survival, your rotation should look like this:
Rapid fire > kill shot > explosive shot > black arrow > serpent sting > aimed shot or multi shot > steady shot
Now lets go over the simple mistakes people make here.
- Take arcane shot off your rotation (and out of your spec). It shares a cooldown with explosive shot.
- Train all levels of explosive shot.
- When you get a lock and load, don’t clip your shots.
- Don’t drop traps unless it’s worth losing a black arrow.
- Stand still for as much as possible to ensure that you are getting the sniper training buff, firing auto shots, and firing steady shots.
Now, I notice you have marks as a second spec. I’m not going to focus too much on it because in your gear, SV is considerably better. Your rotation for marks should be:
Kill shot > serpent sting > chimera shot > aimed shot > arcane shot >steady shot
Some simple gotchyas here:
- Rapid fire is mana back- blow it during heroism or when you won’t waste the mana regen.
- Use readiness right after rapid fire so you can get two rapid fires off in a row, and assuming about a 5 minute fight, save your last readiness for a double kill shot when the boss is in execute range
- Never ever reapply serpent sting unless it’s expired, chimera shot refreshed it for you.
- Your chimera shot does the same damage whether you fire it immediately after a serpent sting, or right before it expires.
- Standing still is even more important for MM because a massive chunk of our DPS is auto-shot and steady shot.
Now, let’s talk about setup. I see from your armory that you’re currently logged out in survival spec. Your spec is almost textbook for the replenishment build, however you elected to put your last point into improved arcane shot, which does absolutely nothing for you. Arcane shots are fired at the expense of explosive shots, and explosive shots are better in every regard. Take arcane shot out of your rotation (see above) and off your toolbar.
Your setup has a few small details that won’t change your maximum output by much, but let’s go over them. I imported your character into the online version of the DPS Spreadsheet (www.femaledwarf.com)
- SV setup now (5578 DPS)
Here‘s your new profile after regemming and re-enchanting: 5948 DPS, a 6.5% increase. I assumed you could get to honored with the sons of hodir to get at least the lesser inscription of the axe, which is not one of the options on the site, however I picked a TBC enchant with the same stats for DPS calculations. If not, find some way to get your shoulders enchanted somehow.
Basically, what you have is a hodge-podge of PvP and PvE gear, way over hit cap, with some gems and enchants of questionable value. Since agility and hit give you the most DPS, what I did was go through everything, and take agility. This put you below the hit cap, so I enchanted both your weapons to 25 crit and 25 hit.
From this point, you can look to replace your PvP gear (starting with the trinket). This will let you transfer some of the large amounts of resilience you have into something that will increase your DPS.
Now I know that 6.5% is not a massive increase, but combined with the tips in the first section of the post, it will be significant. As you raid more, you’ll learn the fights and figure out the best place to stand where you won’t have to move as much. As well as get some upgrades.