- Raid chat is never PC
- We start on time
- We finish on time
- Everyone brings flasks
- Anyone who doesn’t gets one from an officer, no guilt
- Once we get a first kill, we ROFLstomp it every week because
- Most people attending on a given night are regulars
- We use what feels like a fair DKP system
- The officers don’t tell you how to play your class
- The laws of raider supply and demand dictate that you won’t have to play with people you have to carry
- When we face learning progression fights that are hard for our particular group composition (Thorim, currently), we don’t get discouraged. Nothing is more satisfying than the feeling you get when you hit that breakthrough moment and start making real progress.
Things I like the most about my guild!
June 16, 2009 by Euripides
Grats on your guild and it’s raider population.
BTW, I’ve added you to my blogroll at http://hunter-dps.dungeoneer.com/
Sounds like a nice guild. I’m an officer in my guild (Crimson Dragoons – Daggerspine) and we’re currently discussing a change in our dkp system.
What would it take to convince you to do a post describing yours? :)
You just did it. Watch this space. I’m in the process of writing my MM experience up, but I’ll get this in, I promise.
I like the fact that you used “roflstomp” as a tag. I salute you, sir.
What else needs be said? :P
We use EPGP, which I believe is the best and fair loot system around! It’s even better when people in the raid don’t care about loot but progression.
It’s also better when there isn’t any loot council in which officers get priority. I rob my leader (hunter) from BiS items but he doesn’t cry about it or ninja loot it to himself because my epgp is much higher than his. Now that’s an awesome guild leader. :D
Loot councils have the possibility of blowing hardcore. Officers are human too, and it takes a nearly superhuman selflessness to make decisions without bias toward ones self.
We just ditched loot council which we were only using for Tier gear in Naxx. It just seemed to cause too much tension, and no matter who go the item no one felt good about.
We’re now playing around with guild ranks and rolling within those rank to get tier gear. It worked great last night, but we’ll see.
It’s all about the feeling of fairness while getting as much use from items as possible. It’s a hard thing to balance, but loot councils don’t even try. They just ignore individual feelings of what’s fair, and maximize how much mileage the guild will get from a drop.